Prototype Launch
Various changes have been made. All work that needed has been done as fast as it can be done. Although, this work is not yet fully completed, but the target of making a prototype for the launch was completed and only needed a little more formation to make it as perfect as possible. Why do you need to say that? The prototype is one of important thing from the launch of a game, which is a basic view for related people (investors or players or the community). The prototype of Moments in Time will illustrate how the game should be run by players, starting from the basics, such as guides for how to play, few enemies at the start of the game, logos or icons that players need to know, and some other things has been included in this prototype.
Besides that, work from the art section has fulfilled the presentation of up to 50% of the targeted work. There are only a few small sections about the details of the area, UI, and others to be refined as quickly as possible accompanied by the formation of levels. And the work of the gameplay is just needing a little more improvement and it will be ready.
In our opinion, this prototype is nearing perfection and even more than we imagined. We have got a clear picture in the future how we should shape this game. Slowly the time goes on, slowly one by one the problems that we find are resolved, slowly the target will be reached until the end of the game's launch. Like the title of the game we made, our work will continue to compete with each other along with the time that accompanies our direction and mind in order to realize ideas that have been arranged in accordance with expectations.
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Moments in Time
Time is broken. Save the world. #binus #gat #binusgat
Status | Prototype |
Author | ReForge Mode |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, binus, gat, Pixel Art, Singleplayer, Time Travel |
More posts
- Moments in Time is Now Released!Jan 15, 2019
- Closing the Year on Bright NotesDec 16, 2018
- Level Design ProcessDec 09, 2018
- Still updating progressDec 02, 2018
- Next ProgressNov 26, 2018
- The Next UpdateNov 19, 2018
- Progress UpdateNov 11, 2018
- Looming PrototypeOct 27, 2018
- Art DevelopmentOct 20, 2018
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