Closing the Year on Bright Notes
Come back again with Weekly Dev Log. On this occasion, we will explain the extent to which our project has been completed. The stage we are working on is level design and decorating at that level complete with attributes, such as enemy characters, obstacles, map shapes, and others. Through this process, we can conclude that 80% is more or less, this project is in line with the expectations of the team. If it is said to be lacking, our answer is YES. There are still many parts that we must complete, not only from the art section (lack of background, several types of tiles, obstacles, etc.), but also from sound and music editors. So far we have taken free assets from the website for the sound effects and music that we will use, but we do not take 100% original from the original, there is something we mix with each other. Yes, that's our report for this session.
The following are some photos related to the development of the design level being worked on to date.
Towards New Year holidays, our team of students will have time to be able to freely complete this project for at least 90%. However, in addition, new problems will arise, namely projects from other lessons. Our assignments will accumulate more and more with our main project on Moments in Time. During the holidays there will be no time to spend as much as you want, hard work is the only way to be able to pursue the deadline target of all projects that are in sight.
Get Moments in Time
Moments in Time
Time is broken. Save the world. #binus #gat #binusgat
Status | Prototype |
Author | ReForge Mode |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, binus, gat, Pixel Art, Singleplayer, Time Travel |
More posts
- Moments in Time is Now Released!Jan 15, 2019
- Level Design ProcessDec 09, 2018
- Still updating progressDec 02, 2018
- Next ProgressNov 26, 2018
- The Next UpdateNov 19, 2018
- Progress UpdateNov 11, 2018
- Prototype LaunchNov 04, 2018
- Looming PrototypeOct 27, 2018
- Art DevelopmentOct 20, 2018
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